Redream retroarch11/12/2022 ![]() For example, a more "conforming" implementation in RA would have the selected game launch on selection, while hitting triangle/Y/whatever would open a sidebar with the options you currently get when you press the primary action key. On top of that, other options are put into a context menu you can access by hitting triangle. PSP, PS3, Sony Bravia TVs from that era) have one or two levels of menus, but past that you are thrown into one or more settings screens with conventional controls like checkboxes and such. Actual official XMB implementations (e.g. #Redream retroarch ps3It's almost as if someone implemented XMB off of their impressions of it from using a PS3 10 years ago and not based on how it actually worked. The criticism is perfectly fair, but it's not really XMB's fault as a paradigm, it's RA's braindead implementation of XMB that makes everything a menu item. I have popped in out of a need to defend XMB's honor. From reading the correspondence, this wasn't casual conversation or a coincidence and it's reckless to try and downplay this behavior. #Redream retroarch codeI've never gotten so mad at how someone chooses to license their code for a side project that I send e-mails to their employer claiming they're harassing me, but I can't imagine there's a reason to do so other than to try to get them in trouble or fired. In this e-mail he made the same claims he's made regarding other developers in the past few days - that myself and skmp were harassing him and he wanted it "stopped." After a few months of this, he sent an e-mail to his contact at skmp and myself's employer. He was harassing myself (I have around 1000 unanswered messages from him across IRC, Discord and Twitter - see ), our users (screenshots are lost, but he was tweeting negatively at any mention of redream on twitter), YouTube content creators that made videos mentioning us ( ) and skmp personally on GitHub and other mediums ( ). I want to clarify this as I believe you're misrepresenting the facts.Īround a year and a half ago your project lead, TwinAphex aka u/DanteAlighieri64, was having frequent outbursts after we closed our source, behaving similarly to how he did in the recent Mikage thread ( ). Which hints at other ways TA has fractured the emulation scene: MAME developer talking about TA harassing people Duckstation' s lead developer saying that abuse from TA is one of the main reasons for him quitting, as well as the lack of attribution (even copying commits under a different name) Webarchives also exist detailing the original abuse. Evidence posted has since been wiped since Near wiped all that before their death, but logs still exist of TwinAphex calling them a "bipolar retard'" and an "autist", as well as general anti-trans insults. Near citing them as one of the people who abused them. Including copyrighted code in RA's mbga core and then banning the original mgba developer who called him out on it Okay, I want to put in a quick list of points that I've found so far: ![]()
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